HackAPrompt

Applied Researcher
Feb 2023 - May 2024



Why
~ The Smithsonian American Art Museum struggled to help the visually impaired navigate the galleries independedently.


Goal
~ AR Hologram that helps the visually impaired with sensory subsititutes to understand artworks.



Tech
~ Microsoft HoloLens 2
~ Meta Quest 3
~ Unity
~ Blender
~ Illustrator
~ Reaper Daw





The Process


Research    ->    Ideation    ->    Final Designs    ->    Reflection

Research
Target User
Visually Impaired
Smithsonian Visitors
Art Enthusiast
s
Research Methods
User Interviews
Museum Documentation
Mixed Reality Toolkit


Photogrammetry of an Artwork at Smithsonian American Art Museum

Key Findings
Navigation
The headset would help guide the user throughout the exhibits.
Accessibility
Sensory subsitution such as haptics would help those understand the pieces beyond audio descriptions.
Presentation
The user can immersive themselves at their own pace and doesn’t require a tour guide.





User Insights 




About Maria
Age: 34 years old
Occupation: Teacher (visually impaired)
Education: Master’s Degree

Technology Use:
Internet: High
Using Software: Medium
Using Mobile Apps: High


Motivations:

~ Wants to independently enjoy art and cultural spaces without relying on others.
~ Interested in experiencing artworks through multisensory approaches.
~ Seeks tools that empower accessibility and inclusivity.

Challenges:
~ Traditional museum guides rely heavily on visuals, creating barriers.
~ Needs assistive technologies that are intuitive and easy to adopt.
~ Overwhelmed by overly technical or poorly designed accessibility tools.

Opportunities:
~ AR holograms can provide tactile, auditory, or descriptive overlays.
~ Technology can bridge independence gaps and make the museum more welcoming.
~ Customizable features (e.g., voice speed, tactile feedback) enhance personal control.




About James
~ Age: 68 years old
~ Occupation: Retired, Veteran
~ Education: High School

Technology Use:
~ Internet: Low
~ Using Software: Low
~ Using Mobile Apps: Medium


Motivations:

~ Wants to stay connected to cultural experiences despite visual impairment.
~ Desires activities that provide cognitive engagement and reduce isolation.
~ Enjoys sharing experiences with family members, especially grandchildren.

Challenges:
~ Steep learning curve for new devices (e.g., HoloLens, AR headsets).
~ Limited confidence in navigating galleries independently.
~ May be hesitant to adopt new tech without strong support.

Opportunities:
~ Simplified onboarding and voice-based instructions can reduce intimidation.
~ Group features (e.g., shared AR experiences) can encourage family participation.
~ Technology can reduce reliance on staff, giving a greater sense of dignity.


Product Design Requirements
Photogrammetry/ 3D Scan
Using Digital Scans to section the different 3D components.
Audio
Specific descriptions of where the user is pointing at to explain the details.


Interactive UI
Enabling the user to intuitvely understand where everything is.


Prototype

Impact

 Spatial Sense aims not only to enhance visually impaired visitiors experience at the Smithsonian but also to raise awareness to artificat preservation as the experience is not limited to the physical museums.

Research Team: Ian McDermott, William Le, Ben Margolin, Eva Ginns, and myself


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